Concept of mobile video games
The first group, These are games based on full -format works, from stationary platforms. Representing something remotely similar to what we could play, for example, on PS4. (Example: Batman Arkham ***;
and the like mastodons of the gaming industry). But with great tricks in simplification. For the platforms are mobile, iron is limited, control. This also includes and, so to speak, self -sufficient games. By this word I understand those games that do not have AAA-class ancestors. Existing, possibly only within the framework of mobile platforms. (Example: NOVA series;
But with the same simplifications. (It is worth cancel that such crafts, according to statistics, are still better. This is due to the fact that the developers are not limited by the scope of the chosen universe and are really trying to come up with something. And with the fact that they are simply separate, they do not have a large, interesting, diverse inspirer. There is no background, so to speak, on which they would look behind. But this acts exclusively psychologically).
The second group, Games created a separate genre – Runner. But the mobile ranner.
I understand perfectly well that this genre existed before. For example, he, in principle, can be attributed to many beloved, imperishable, face of the PS ONE platform – Crash Bandicoot.
Or, in some slightly perceptible degree, the https://lucky-spins.co.uk/ WEVSKY SONIC.
However, mobile ranners are different from all others, with their incredible monotony. There are dozens and dozens of all sorts of different, but exclusively stylistically. (Although there are, of course, exceptions, when there is enough excellent style). Another hero model, slightly excellent animation, background and so on. But it’s not interesting. (Although what am I talking about, he himself stopped buying Call of Duty from year to year only when the dogs became the most important innovative of the new part). Speaking seriously about the mobile market as a whole, it is no good. This will not lead to anything good. This attitude to the production of games should lead to the decline of the consumption and sales of internal content, since we remember that games use free-to-Play model of distribution. In theory, someday this should lead to a reduction in the market. But here we stumble upon a paradox, since popularity is still growing. But this happens due to the mobilization of our life in general and devices in particular. (Yes, and people on the planet are not less). Gadgets became independent and more personal things. And in the future, a prospect of changing the concept of the control model of these gadgets is possible. And it turns out that we will look at the same eggs, but not at profile, but with other eyes, if you want. Or maybe not with the eyes. And the main plus, if you have not yet lost the thread of the narrative, such games are that they do not require much time for immersion. Rather, they do not require immersion at all. They have no so -called entry threshold. Ten minutes in the subway, fifteen minutes in a traffic jam running and pleased that time was passing. I will not be original if I add that this is the success of this performance.
In such roundabout ways I led to third group – Greenlakes. By this I understand various economic, construction, horticulturals and Freeman knows what other mobile strategies. But here, unfortunately, I can’t write my “expert” opinion, since I did not play any and not even curious. I can only say that this is the opposite of the Runners, not by the genre, but by the amount of time required, to achieve certain successes.
The fourth group – Games for brains. I don’t feel here to dance around the bush, but say right away. This, I think, is an ideal concept, or if you allow, embodiment, video games for mobile devices. Games are not forced to study for many hours (although economic strategies also develop you one way or another) but your brain training. I am convinced that training in a striking time, in a striking form, affects the most favorable. In addition, we love to play, it’s nice to play, why not combine useful with pleasant.
I would like to finish all this demagogy with a brief review of one of these games. It is not, something unique or unique. You need to start with something. Just one of. Affecting you in the best way and does not take a lot of time. Called The Weaver.
An uncomplicated puzzle with a good implementation and a pleasant appearance is.
The main idea is to direct the tapes in the correct order, as a few steps as possible.
As in many mobile games, by passing each level you are awarded with stars. Three maximum. Counts about 150 levels. And absolutely free. The only thing that can be attributed to the minuses is a small variety. But such an idea inevitably drives itself into such a framework.
The game, with all its uncomplicity, perfectly develops logical thinking. Makes your every step to think through in advance. Be in your mistakes.
All content carries a certain calling that we consume on the Internet, from films and games, to one degree or another, is subsequently projected on our everyday life. So why not dilute it with something that teaches us something useful.
Pros: good implementation, strains thinking, abundant number of levels, free.
Cons: Little variety.